UNDERSTANDING RED TAPE
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Red tape is a long term program that allows learning players to practice while sharing the same pool space as those players who are just playing. Playing tactics involve taking away the puck carriers time and space while practice requires giving the puck carrier time and space. The red tape rule manages this conflict by giving players who want to practice 3 seconds of practice each time they have the puck.
The 3 seconds starts from when the red tape player gains possession. If you have the puck and they attack you, they do not have possession. If the puck is in a melee they do not have possession. After 3 seconds the player can be engaged but it is important to only pick the puck cleanly off their stick. This ensures that the new players do not get introduced to the smash brothers and also means that they are able to articulate their wrist at any point they have the puck. Immobilizing their wrist at any point means they only have the option of pushing harder. Red tape is not about fair competition it is about allowing new players a fair practice. The efforts of some players to encourage rookies to take of the red tape off will not help our player retention. I am happy to discuss the rule and its reasons but the goal is to develop players that have better skills than we had the opportunity to develop. |
A good player should be able to give a red tape 3 seconds without showing their stick to the redfish player. If you hold your stick ready in front of them you are still forcing a reaction and being patronizing or condescending, or both!! - You are playing and they are learning RedFish: Redtape gives you the ability to learn in a playing environment. Redtape is to improve your stick skills and spatial awarness and have nothing to do with your athleticism or competitive spirit. You should look to have your redtape taken off when your stick skills are able to evade most players on a practice night. Our competitive game night has no red tape rules so it is a good place to check whether you still need it. Footnote: I would like to acknowledge the roll of Jason Fisher in being the test dummy and developing our development program.
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